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Phantasmagoria game head axe
Phantasmagoria game head axe











phantasmagoria game head axe

Like CD-ROM sensation Myst, all the characters are rendered using full-motion video, while the environments are all composed of static, pre-rendered 3D backgrounds. Released in 1995, it was smack in the middle of publisher Sierra's adventure game heyday. In some ways, Phantasmagoria is the quintessential 90s game, borrowing elements – intentionally or not – from some of the decade's biggest phenomena. (Maybe I'll tell you about my family's PCJr in a future column.) My family didn't have much of a PC at the time, but Danny and Mikey had a 486 beast that could run Windows 95 and a glut of incredible games I couldn't get at home. I played the majority of the game on my friends Danny and Mikey's computer. Not that I could have told you who Roberta Williams was when I first played the game in the mid-1990s.

phantasmagoria game head axe

The only reason this column exists is because I wanted an excuse to write about Phantasmagoria, an adventure game created by industry pioneer Roberta Williams.













Phantasmagoria game head axe